Perfecting 3D Game Art

Environments   //   Props   //   Hard-surface   //   Real-time products

About us

High Priority is a compact team of highly skilled 3D artists with deep-rooted knowledge and expertise. We love to build 3D art and provide our skills to help you realize your 3D needs.

We specialize in building:

  • Sublime worlds, environments, and scenes
  • Comprehensive props & objects
  • In-depth hard-surface & tech
  • Authentic real-time 3D products
  • Supporting tech-art & art direction

We utilize our expertise to up the game and provide you with stunning 3D creations.

Whether you or your company require 3D assets, environments, shaders, effects, art direction, art management, or art problem solving, we’ve got you covered. All combined with rigorous quality control so our deliveries are technically solid. You will receive clear and structured files containing ready-to-deploy, high-grade 3D art.

The High Priority Team

Our expertise

High Priority - Game Art - Services

High Priority - Game Art - Clients

The Team

Robert Berrier

Robert Berrier

Managing Director & Master 3D Artist
Florin Iasinovschi

Florin Iasinovschi

3D Artist
Hector Gomez

Hector Gomez

3D artist
Valerii Sendetskyi

Valerii Sendetskyi

3D Artist

Learn from us

High Priority - Game Art - 3D Delivery Checklist - Vertical Banner
High Priority - Game Art - Export glTF for WebGL - Vertical Banner
High Priority - Naming Conventions - Vertical Banner
High Priority - Game Art - Shaders Advanced two-way height blending - Vertical Banner
High Priority - Game Art - Shaders Advanced Three four-way height blending - Vertical-Banner
High Priority - Game Art - Keyboard Shortcuts - Vertical Banner
High Priority - Game Art - Keyboard Shortcuts - Feature
High Priority - Game Art - Shaders Advanced Three four-way height blending - Feature
High Priority - Game Art - Shaders Advanced two-way height blending - Feature
High Priority - Game Art - Export glTF for WebGL - Feature
High Priority - Game Art - 3D Delivery Checklist - Feature
High Priority - Naming Conventions - Feature
High Priority - Game Art