High Priority - Game Art - Organizing Work featureHigh Priority - Game Art

Organizing your work

2020W28 - High Priority - Game Art - Block out - featureHigh Priority - Game Art

The block-out phase

High Priority - Game Art - Software - featureHigh Priority - Game Art
High Priority - Game Art - Starting Artist - featureHigh Priority - Game Art
High Priority - Game Art - Delivery Checklist - featureHigh Priority - Game Art

3D Asset Delivery Checklist

3D Asset delivery checklist. Up your delivery standards. How to make sure your exports are clean, professional and ready for implementation.
High Priority - Game Art - Tips Outsourcing Studios - featureHigh Priority - Game Art

Tips on working with outsourcing studio’s

Working with outsourcing studio's. How to prevent bad experiences working with teams on the other side of the planet.
High Priority - Game Art - Naming ConventionsHigh Priority - Game Art

Naming Conventions

Keeping your assets and files professional. Prefixes, Suffices, folder structures, PascalCase & examples.
High Priority - Game Art - The 5 point of qualityHigh Priority - Game Art

The 5 Points of Quality

A checklist to keep your creative output high. How we keep & train our team's artistic skill level, with the 5 points of quality.
High Priority - Game Art - Building a portfolioHigh Priority - Game Art

Building a portfolio that gets you hired

Building a portfolio that gets you hired. Three common mistakes that should be common knowledge for every game artist.
High Priority - Game Art