High Priority – Game Art

Shaders: Advanced 3 or 4-way height blending

High Priority - Game Art - Shaders Advanced Three four-way height blending - Banner
High Priority - Game Art - ASE 4-Way VertPaint Height Blend

To follow up last week’s post on how to do Advanced two-way height blending. We of course also want to be able to paint with more than just two texture sets. Still using vertex colors, we can upgrade our shader to include the other vertex color channels. Black, Red, Green, Blue, and if you want also the Alpha channel. Making it possible to paint 3, 4 or even 5 texture sets. Some minor adjustments are needed in the shader function. It’s best to take a look at the shader graph images below.

A popular article about this is the Advanced Terrain Texture Splatting from Andrey Mishkinis
https://www.gamasutra.com/blogs/AndreyMishkinis/20130716/196339/Advanced_Terrain_Texture_Splatting.php

High Priority - Game Art - ASE 3Way VertPaint Height Blend Graph
High Priority - Game Art - ASE 4-Way VertPaint Height Blend Graph
High Priority - Game Art - ASE 3-Way VertPaint Height Blend Graph B

High Priority - Game Art