All around me I hear the same story. People hire and start working with a game art outsourcing studio to fill a gap in their production. At first it all sounds good, cheap and fast. But somewhere halfway, things start to change. Quality is going down, communication becomes vague and you constantly need to fix their work.
I hear this much, way too much. Since I too have had to work with outsourcing studios, big and small. And I am now running my own team here at High Priority. It’s a good time to share my knowledge and tips about how to handle working with outsourcing studio’s.