High Priority – Game Art
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High Priority – Game Art
At High Priority, we understand the importance of quality control in ensuring we always deliver top-notch 3D work. Here is our 3D Asset Delivery Checklist that we use to uphold our work, and to make life easier for junior artists..
1) Your mesh is clean
Check for: Clean topology, Double vertices, Broken edges, Inverted faces, etc.
2) Your pivot and mesh locations are correct
Often, this location is the scene center, the bottom center of an object, or rotation point for animation.
3) Your Transform, Rotate & Scale values are correct
Reset your transform values. Don’t freeze them so the values read 0 when this is actually not the case.
4) Your project/object is the correct scale
Check scene and object scale. Confirm correct exporting scale.
5) Your normal smoothing is correct
This is especially important when baking normal maps. Use Weighted Vertex Normals.
Changing these afterward will break your normal maps.
6) Your UV channels are correct
Check and clean up the UV channel list.
7) Your materials are correctly assigned
Check the material list, material assignment, and material names.
8) You use the correct abbreviations
Meshes: SM_ / SK_ObjectName_01
Materials: M_MaterialName_01
Joints: J_BoneName_01
Animations: A_AnimationName_01
Textures: T_TextureName_C, _M, _R, _N
9) Your hierarchy is correct
Use the correct root groups, skeleton hierarchy, rigging, etc. An example:
10) Your animations are correct
Check for:
11) Your timeline frame length and/or animation tracks are correct
Check for:
12) Your export settings are correct
Check for:
13) You re-import your model to see if it exported correctly
See you next time!
The High Priority Team