Our Content
Welcome to our 3D game art content page. Our collection of tools and assets for 3D artists and game developers. For professionals and beginners alike to support them in the creation of games and 3D art.
Welcome to our 3D game art content page. Our collection of tools and assets for 3D artists and game developers. For professionals and beginners alike to support them in the creation of games and 3D art.
Using key binds, shortcuts, and macros can help improve your creative flow and speed.
Here is a Keyboard Cheat Sheet Photoshop file available to help you master your tool of choice, and map out your keybinds. Helping you become more efficient.
Various meshes for testing and references.
Two different type of maps that you can throw into a project to immediately start building:
1) Prototype textures for quick blockouts of assets and scenes. In multiple versions and colors and with PBR mask maps for quick testing. Built for two meter by two meter use at 1024×1024.
2) Various development textures like checker maps, test mask maps for shaders, test detail maps, and small 16×16 maps to slot into materials that don’t have editable values or directly into shaders.
A set of meshes that contain vertex coloring data so you can test shaders that use vertex colors.
1) A flat plane containing RGBA values for testing terrain blending.
2) A tree asset containing RGBA values for testing foliage wind effects.
R: Top to bottom linear gradient for overall tree swaying.
G: Linear gradient on branches, from trunk to tip. For swaying of branches.
B: Leafs, for fluttering in the wind.
A: Random values per branch. To give random offset values to the swaying animation.
Want to discuss your project? Have a question? Need help creating 3D art? Let’s talk! We’re excited to meet you.