A VR+AR narrative film collaboration buildt together with Ethan Shaftel and his team from Easy Action.
The main character Doyle (Jason Isaacs) is a grouchy, self-important gargoyle with a major chip on his shoulder—quite literally, as he was damaged in a fall during installation above the cathedral’s main entrance. Relegated to a back alcove with other irregular gargoyles, Doyle resents the hand life dealt him, especially the fact that he is stuck two feet from Chet (Haley Joel Osment), a decorative metal rain gutter.
The first cinematic narrative for the era of spatial computing, taking the visitor seamlessly between augmented reality and virtual reality as an enigmatic guide (T’Nia Miller) transports you into the world of the characters, while also bringing those characters out to share your world.
- 3D Look-development
- Character art asset production
- Environment & prop art asset production
- In engine environment creation & scene assembly
- Supporting art direction & art management