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High Priority – Game Art
Recommended Books
Fundamentals & Sketching
Art Fundamentals: Light, shape, color, perspective, depth, composition & anatomy
3dtotal Publishing
Creative Fundamentals Vol. 1
Devin Korwin
Creative Fundamentals Vol. 2
Devin Korwin
Beginner’s Guide to Sketching: Characters, Creatures and Concepts
3dtotal Publishing
Beginner’s Guide to Sketching: Robots, Vehicles & Sci-fi Concepts
3dtotal Publishing
Books by Andrew Loomis
– Figure Drawing for All It’s Worth
– Drawing the Head and Hands
– Creative Illustration
– Fun With A Pencil: How Everybody Can Easily Learn to Draw
– Successful Drawing
Books by George B. Bridgman
– Bridgman’s Complete Guide to Drawing From Life
– Constructive Anatomy
– The Book of a Hundred Hands
– Heads, Features and Faces
– The Human Machine
– Drawing the Draped Figure
– Bridgman’s Life Drawing
(The New) Drawing on the Right Side of the Brain
Betty Edwards
How To Draw: Drawing And Sketching Objects And Environments From Your Imagination
Scott Robertson
Imaginative Realism: How to Paint What Doesn’t Exist (Volume 1)
James Gurney
Color and Light: A Guide for the Realist Painter (Volume 2)
James Gurney
Strength Training Anatomy
Frederic Delavier
Anatomy for Artists: A visual guide to the human form
3dtotal Publishing
Anatomy for 3D Artists: The Essential Guide for CG Professionals
Chris Legaspi
3D Art & Modelling
Beginner’s Guide to ZBrush
3dtotal Publishing
ZBrush Characters and Creatures
Kurt Papstein, Mariano Steiner, Mathieu Aerni
The Pushing Points - Topology Workbook: Volume 01
William C Vaughan
The Pushing Points - Topology Workbook: Volume 02
William C Vaughan
Light for Visual Artists Second Edition: Understanding and Using Light in Art & Design
Richard Yot
The Animator’s Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
Richard Williams
The PBR Guide: A Handbook for Physically Based Rendering
Wes Mcdermott
Game Design & Story telling
Rules of Play: Game Design Fundamentals
Katie Salen Tekinbas
Theory of Fun for Game Design
Raph Koster
Slay the Dragon: Writing Great Video Games
Robert Denton Bryant
Indie games - From Dream to Delivery
Don L. Daglow
Other
Show Your Work!: 10 Ways to Share Your Creativity and Get Discovered
Austin Kleon
Keep Going: 10 Ways to Stay Creative in Good Times and Bad
Austin Kleon
Steal Like an Artist: 10 Things Nobody Told You About Being Creative
Austin Kleon
The War of Art
Steven Pressfield
The Artist’s Way: A Spiritual Path to Higher Creativity
Julia Cameron
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